
Build
Pick a department and put a floor on top. Copywriting, Social, a Photo Studio, a Rooftop Bar if morale's looking shaky. Each floor makes work, from a humble Tagline up to a Full Ad Suite, and sells it while you're off doing something else.

Every floor's a department. Keep stacking.

A client! With a brief! Due Friday.

Beat the agency down the road.

Give people the job they want.

The work has to get there somehow.

Something different every week.

There's always another floor.

Keep the client sweet. Or re-pitch.

If you've played a tower game before, you know the drill. This one just has more status meetings.

Pick a department and put a floor on top. Copywriting, Social, a Photo Studio, a Rooftop Bar if morale's looking shaky. Each floor makes work, from a humble Tagline up to a Full Ad Suite, and sells it while you're off doing something else.

Three people per floor. Everyone has a dream job, and if you actually give it to them, they try harder. Funny how that works. Level them up and sort out their gear. A good chair goes a long way.

A client walks in with a brief. Hand over the work from your shelves and they sign on, paying you every hour after that. Some are worth keeping. Some really aren't.
Everyone turns up with a set of skills, a job they'd love, and one habit HR has stopped bringing up. A few from this week's pile of CVs:
Wants the Print Shop
Has strong opinions about kerning.
Wants the Social Team
Will pitch anything as a podcast.
Wants the Focus Group Room
Keeps a sourdough starter under the desk.
Wants the Client Lounge
Once sold a logo to a dog.
Sixty of them, all invented, all very sure they're the next big thing. Win a brief and that brand joins your roster. The roster only holds so many, though, so sooner or later someone gets the polite email.
Pays well. Will never win you an award, and doesn't care.
Costs you money. Wins you awards. The creatives adore it.
Turns up, pays, doesn't make a fuss.
Might double next month. Might not exist next week.
New floors take a while. Here's what fills the gaps.

Hit 10 floors and you're in a league with six rival agencies. Seasons last three days, and you score by winning briefs, finishing missions and opening floors. Beat a rival in a pitch and they lose points too, which never stops being satisfying. Finish near the top and you go up a division, from Local all the way to Global.
Each week has a theme that bends the rules a bit in your favour. The hub tells you what's coming next week, so you can plan ahead. Or not.
Once a day the lobby floods and you've got sixty seconds to ferry up as many people as you can. Your best score hangs around to taunt you.
Your best creative grabs the work and legs it across town. Hop the benches, the cones, the hydrant, and the bucket someone just left there. It gets faster the longer you last.
Play for thirty seconds or an hour. The agency keeps billing either way.
You can watch the odd ad for a reward if you like, and there are three things to buy: two packs of Awards and the Agency Pass. There's no energy meter, and you never have to pay to build a floor.
The tower earns money while the app's closed, and iCloud keeps your agency in sync if you switch phones.
Bigger text, an assisted lift if holding the button is a pain, a VoiceOver menu for every floor, and less motion if you want it. Sound, music and vibration each switch off on their own.