Campaign Tower

Your ad agency starts in one room above a shop. It won't stay there.

Hold to go up

Build new floors, hire creatives who all think they're the next big thing, and drive the lift yourself because nobody budgeted for a lift operator. Clients walk in with briefs. You hand over the work. Mostly on time.

Download on the App Store

Free on iPhone · No energy meter · Nothing behind a paywall

Have a look around

Every floor's a department. Keep stacking.

The tower from the lobby up: a Rush Hour crowd waits inside and a creative stands under the awning, ready for Deadline Dash

A client! With a brief! Due Friday.

A campaign brief: the client's quote, the work to deliver, and the choice to play it safe or go bold

Beat the agency down the road.

The New Business League table, seven agencies in a three-day season

Give people the job they want.

The Copywriting floor: a writer in their dream role and an art director make a creative team

The work has to get there somehow.

Deadline Dash: a creative running down the high street

Something different every week.

The agency hub with this week's event, perks, missions and mini-games

There's always another floor.

The top of the tower with the next floor ready to build

Keep the client sweet. Or re-pitch.

The client roster: relationship bars, and one client in review with a re-pitch button
1FThe game

How an agency gets tall

If you've played a tower game before, you know the drill. This one just has more status meetings.

The top of the tower, with floor 11 ready to build

Build

Pick a department and put a floor on top. Copywriting, Social, a Photo Studio, a Rooftop Bar if morale's looking shaky. Each floor makes work, from a humble Tagline up to a Full Ad Suite, and sells it while you're off doing something else.

A department's team of three, each with skills and a dream role

Hire

Three people per floor. Everyone has a dream job, and if you actually give it to them, they try harder. Funny how that works. Level them up and sort out their gear. A good chair goes a long way.

A brief from Blockchain Bagels, with the units needed and the prize

Win

A client walks in with a brief. Hand over the work from your shelves and they sign on, paying you every hour after that. Some are worth keeping. Some really aren't.

32floor types
60made-up brands
36achievements
12perks
0energy meters, thankfully
2FThe staff

Meet the creatives

Everyone turns up with a set of skills, a job they'd love, and one habit HR has stopped bringing up. A few from this week's pile of CVs:

Maya Okafor

Wants the Print Shop

Has strong opinions about kerning.

Theo Sato

Wants the Social Team

Will pitch anything as a podcast.

Priya Delgado

Wants the Focus Group Room

Keeps a sourdough starter under the desk.

Jonah Moreau

Wants the Client Lounge

Once sold a logo to a dog.

3FThe clients

Clients with big opinions of themselves

Sixty of them, all invented, all very sure they're the next big thing. Win a brief and that brand joins your roster. The roster only holds so many, though, so sooner or later someone gets the polite email.

Cash cow

Pays well. Will never win you an award, and doesn't care.

Trophy

Costs you money. Wins you awards. The creatives adore it.

Bread & butter

Turns up, pays, doesn't make a fuss.

Startup

Might double next month. Might not exist next week.

4FBetween floors

Things to do while the tower builds

New floors take a while. Here's what fills the gaps.

The New Business League: your agency top of a seven-agency table

The New Business League

Hit 10 floors and you're in a league with six rival agencies. Seasons last three days, and you score by winning briefs, finishing missions and opening floors. Beat a rival in a pitch and they lose points too, which never stops being satisfying. Finish near the top and you go up a division, from Local all the way to Global.

Every Monday, something new

Each week has a theme that bends the rules a bit in your favour. The hub tells you what's coming next week, so you can plan ahead. Or not.

Talent WeekPitch SeasonOpen HouseTraining WeekAwards Season

Rush Hour

Once a day the lobby floods and you've got sixty seconds to ferry up as many people as you can. Your best score hangs around to taunt you.

Deadline Dash

Your best creative grabs the work and legs it across town. Hop the benches, the cones, the hydrant, and the bucket someone just left there. It gets faster the longer you last.

5FHouse rules

The fine print (it's short)

Play for thirty seconds or an hour. The agency keeps billing either way.

Free to play

You can watch the odd ad for a reward if you like, and there are three things to buy: two packs of Awards and the Agency Pass. There's no energy meter, and you never have to pay to build a floor.

Keeps going without you

The tower earns money while the app's closed, and iCloud keeps your agency in sync if you switch phones.

Easy on everyone

Bigger text, an assisted lift if holding the button is a pain, a VoiceOver menu for every floor, and less motion if you want it. Sound, music and vibration each switch off on their own.

Free on iPhone

Download it, build your first floor, and hire someone who keeps a sourdough starter under their desk. Works on iOS 17 or later.

Download on the App Store
© Campaign Tower · Every brand, agency and creative in here is made up. Any resemblance to your last job is a coincidence.